Saturday, October 20, 2018

Session 18: Maze of the Blue Medusa, Dating Sim edition

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Session 18: Maze of the Blue Medusa, Dating Sim edition Campaign Date: November 18th, 1631 Date: October 18th Moon Phase: Waxing Crescent
New Characters: - None
Enemies defeated:
- Rat-Leopard (100 xp)
- Rope (5 xp)
Total: 105 xp
Treasure and equipment:
- Attractive Edgy Self-portrait (9000sp)
- Handful of assorted books
- Suit of Full Plate armor - Book on Rune Magic - 200 GP (10000 xp)
- 2 Tears of Time
Total: 19000 xp Exploration: - Explored 5 rooms (100 xp)
- "Beat" The Maze of the Blue Medusa (700 xp)

Total: 700 xp




Events:
- After spending the night in town, the party made their way once more into the maze only to be met by a strange frankenstein leopard thing which was summarily murdered (50xp)
- Wandered through Chronia's room and past towards where they left off last session. (50 xp)
- After being attacked by a rope, they then ran into the mega-stoat again. An argument over how to get past it led to it waking up and attacking them. The fight progressed until Torgos Zooth came from around the corner to the commotion and called his stoat off (50 xp)
- After talking with Mr. Zooth for a while in a more civil situation than the party's previous encounter with him, they managed to secure passage to meet with the medusa. They were led through numerous rooms before meeting with Psathyrella herself. (50 xp)
- Chronia Torn was brought up in conversation, as Uriel mentioned to Psathyrella that something was intercepting their letters (50 xp)
- Wishing to clear the matter up, Psathyrella contracted the party to deliver her latest letter to Chronia Torn personally so as for it not to be interrupted, in exchange for some treasures from her hoard. (50 xp)
- Interestingly, Psathyrella also made some moves on Branka, due to a backstory feature, prompting an invitation for the three of them to spend some quality time together later (50 xp)
- Returning to Chronia, the party delivered the letter and cleared up the confusion between the two women. They were given some of Chronia's tears as a gift of thanks as well as a return letter to the Medusa. (50 xp)
- On the way to the medusa for the second time, the party decided to claim the bounty on a rogue time elemental. After some shenanigans, he was finally secured, and brought to Psathyrella for payment. (50 xp)
- As a final thanks, and an instruction to "get the hell out of her maze", Psathyrella offered to teleport the party wherever they wanted. Wishing to return to Germany the day after they entered the maze, the spell was cast and the maze dissapeared around them. (50 xp)
Total: 500 xp Misc:
- Bookworm bonus (50 xp)
- Homoerotic bonus (50 xp)
- Pundemonium bonus (50 xp)
- Matchmaker bonus (50 xp)

Total: 200 xp

Grand Total: 20505 Party Roles and individual exp: Irene - Remembremancer (100 xp) Rory - Chaffeur (100 xp) Logan - Caller (100 xp)
Alex W - Mapper, Tracker (200 xp)
Sam B. - Treasurer (100 xp)



Death Toll and injuries: - Rat, still missing an arm


EXP TOTALS: RAT/Kal, Level 5 Ratman: 14260 (Level up at 24000)
Ding! Level Up! | +1d6 HP | +9 Rats
Logan/Uriel, Level 4 Magic-user: 11387 (Level up at 18000) Ding! Level Up! | +1d4 HP | +1 spell slot! | +1 spell!
Key/Alex W., Level 4 Specialist: 7747 (Level up at 12000) Ding! Level Up! | +1d6 HP | +2 skill points!
Rory/Baral, Level 4 Dwarf: 13857 (Level up at 17600) Irene/Rowan, Level 5 Fighter: 17217 (Level up at 32000) Ding! Level Up! | +1d8 HP! | +1 to Crit rolls! | +1 to hit!
Sam B/Branka, Level 2 Muscle Wizard: 6427 (Level up at 9000)
Ding! Level Up! | +1d4 HP! | +1 spell slot! | +1 spell!
Absent/retired: Siobhan/Alex E., Level 3 Specialist: 4412 (Level up at 6000)
— The Voice, Level 2 Specialist: 1879 (level up at 3000) (somewhere back in Europe)
Sam P/Joshua, Level 2 Cleric: 3151 (Level up at 3500) Balric/Augusto, Level 1 Magic-user: 826 (Level up at 2250) Goblin/?? (Sorry I didn't get your name), Level 1 Goblin: 163 (Level up at 2000) Dan/Kaulder, Level 1 Barbarian: 719 (Level up at 2000) Sean/Oswald, Level 2 Specialist: 1531 (Level up at 3000) Dancin/Tarrus, Level 1 Muscle wizard: 315 (Level up at 2250) DEAD: - Sam P/Gunther, level 1 Halfling: 0 xp - Alex/Zed, Level 3 Elf: 6533 (Level up at 12000)
- Ulfric/Alex W., Level 2 Barbarian: 3807 (Level up at 4000)

Tuesday, October 16, 2018

Batman Villain Classics



Image result for 60s batman villains

Inspired by some discussion about how good batman villains are, as well as Dan D's excellent Super Smash Classics funnel for Dungeon Crawl Classics, I've started putting together a random character background generator based on classic batman villains. At the moment it's a d20 table with some of the most iconic villains, but I'm working on expanding it to a full d100.
Equipment is listed with fairly general stats, but implies a dB/dX style ruleset.

Edit: Updated with another 20 classic 60s Batman villains in purple down below!
Edit: Added another 20 of the goofier villains from throughout the batman universe, expanding this into a d60 table. Pretty sure that's the last I'll do on this for now.

1JokerPistol (d6)Joker Venom
2RiddlerQuestion mark cane (d8)Riddle Book
3Two-FacePistol (d6)Two-headed coin
4PenguinUmbrella-gun (d8)Umbrella glider
5CatwomanClaws (d4)Bullwhip (d4 plus "get over here")
6BaneSuper-powered fists (d8)Respirator
7Killer CrocCrocodile Bite (d10)Can breathe underwater
8Poison IvyPoison kiss (Save vs death)Immunity to Poison
9ScarecrowScythe (d8)Fear gas
10The Black MaskPistols (best of 2d6)Hypnotic Mask
11Mad HatterMind control hat (Save vs magic or mind controlled)Rabbit
12Mister FreezeFreeze Ray (Save vs paralysis or frozen)Cold-resistant suit
13The VentriloquistTommy Gun (d8)Ventriloquist doll
14The Red HoodPistols (best of 2d6)Bombs x3
15Man-BatBat-gland formula (turns into a giant bat with wings, claws, and echolocation. Claws deal d10) x3 uses
16FireflyFlamethrower (Cone, save vs breath or d6)Jetpack
17Harley QuinnHammer (d8)Laughing Gas
18ClayfaceSuper-powered fists (d8)Malleable body
19CatmanRazor-tipped gauntlets (d6)Pet tiger (Rasputin)
20DeadshotSniper Rifle (d12)Sense-enhancing helmet


(1) 21False FacePistol (d6)Disguise
(2) 22BookwormBook Bombs (d6 explosion)Headlamp
(3) 23The ArcherBow (d8)Jaunty Green Cap
(4) 24MinstrelSonic beam (Can only damage objects, d12)Lute
(5) 25Ma ParkerTommy Gun (d8)Hairclip Smoke Bombs x3
(6) 26Marsha, Queen of DiamondsIncredibly Fancy OutfitDiamond Jewelery and also more diamonds worth 1000sp
(7) 27ShamePistol (d6)Fear gas
(8)
28
PuzzlerPuzzle Balloons (As bombs, with poison gas inside, d6 explosion)Model planes
(9)
29
SandmanHypnotic sand (Save vs paralysis or fall asleep) x6
(10)30Colonel GummUndetachable Glue PadColonel Gumm's Super Instant Glue Gone
(11)31Black WidowCerebrum Short Circuiter (Makes somebody susceptible to suggestions. As a Charm Person spell)Jar of Black Widow Spiders (Save or death if you can get them to bite somebody, but be careful)
(12)32SirenMesmerizing voice (Save vs Magic or be hypnotized as Charm Person)Harp
(13)33Louie The LilacBoutinier Bullhorn (can project voice great distancesPocket Lilac (Save vs paralysis or be paralyzed)
(14)34Olga, Queen of the CossacksSaberCossack Henchman (d6 hp, Saber (d6), Leather Armor)
(15)35Lord Marmaduke FfoggAfrican Death Bee (Save vs death)Pipe of Fog (Creates a massive fog cloud)
(16)36Lady Penelope PeasoupCane (d6)Memory Eraser (Erases a target's memories from the last minute)
(17)37MinervaDeepest Secret Extractor (Ray makes a target tell you their deepest secret)
(18)38EggheadStinking Egg Bomb x5 (Stench cloud, save vs Breath or be nauseated for a round)Tear Gas Egg x5 (Save vs Breath or lose next turn from tears)
(19)39King TutSap (d4)Sneezing Powder
(20)40Clock KingKnife (d6)Time watch (Can rewind a combat round)

(1)
41
Kite Man (Hell yeah)A Kite (Hell yeah) (d10)Kite Glider (Hell yeah)
(2)
42
BirdMartial Arts (d6)Pet Falcon
(3)
43
Calendar ManLaser Gun (d8)Date Planner
(4)
44
Condiment KingCondiment Gun (d4)Hot dog
(5)
45
Solomon GrundySuper-powered fists (d8)Extra life (Can come back from the dead once)
(6)
46
Music MeisterCane (d6)Hypnotic Voice (Save vs paralysis or be entranced)
(7)
47
Crazy QuiltEnergy Beam (d6)Mind Control (Save vs paralysis or be mind controlled)
(8)
48
Count VertigoFencing Saber (d6)Vertigo (ranged trip. Save vs paralysis or be knocked prone)
(9)
49
EraserPointy shoes (d6)Eraser Head
(10)
50
Roxy RocketRocket Launcher (d10)Riding Rocket
(11)
51
EtriganDemonic Claws (d8)Badass Cloak
(12)
52
Crime DoctorScalpel (d4)First aid kit (heals d8, 2 uses)
(13)
53
Lord Death ManTommy Gun (d8)Death Trance (Can pretend to be dead)
(14)
54
Penny PlundererSack of penniesBig bag of pennies (d4)
(15)
55
Baby DollTeddy Bear Gun (d6)Looks like a child
(16
56
MimeSilenced Pistol (d6)Shock gloves (Save vs paralysis or paralyzed)
(17)
57
OrcaSuper-powered fists (d8)Can breathe underwater
(18)
58
Polka Dot ManPolka dot pit trap (Save vs device or fall 20 ft)Teleportal Dots x2 (can teleport between)
(19)
59
FlamingoWhip (d4 + Get Over Here)Pink Motorcycle
(20)
60
Johnny KaraokeKatana (d8)Microphone

Friday, October 12, 2018

Session 17: Garden Party

Session 17: Garden Party Campaign Date: December 10th, 1631 Date: October 11th Moon Phase: Last Quarter (Should have been this last week, messed that up)
New Characters: - None
Enemies defeated:
- 6 Rust Bumblebees (450 xp)
- 1 Pissed Skeleton (10 xp)
- 2 Plant Skeletons (20 xp)
- Hybrid Crocodile-Carp with Bat wings and Tiger fur (75 xp)
- Hybrid Peacock-Axolotl with Human arms and feet (75 xp) - 4 Glass birds (100 xp) - Giant Frog (50 xp) Total: 770 xp Treasure and equipment:
- 4 intact alabaster skeletons, totalling 1000 bones (10000 xp)
- Tasty herbs[7]
- Ice Sword - Hunting Rapier
- Cloak of Fire Immunity - 6 ornate bird cages (3000 xp)
- Valuable herbs (21 xp)
- Glass Hummingbird full of blood
- Some treasure I forgot about earlier (50 xp)

Total: 13021 xp Exploration: - First party to enter The Gardens of Ynn (100 xp)
- 7 Dungeon rooms explored (140 xp)
- Wandering Monsters rolled (100 xp)

Total: 340 xp




Events:
- After spending the night on the island, the party suits up for another trip into the dungeon. Busting out the new cooking system, Baral puts together a nice hearty snakemeat stew with garlic and onions. (50 xp)
- Checked out the temple on Elatior and tested the Ynn portal in the garden. Drawing a door on one of the walls, the party was able to enter The Gardens. They are immediately presented with a small hedge maze and an unusually artistic pair of skeletons. (50 xp)
- Collecting the bones as loot, they made their way into the maze, finding a strang bonsai turtle and a spellbook in the center. (50 xp)
- Moving deeper into the Gardens, the next layer contained an herb garden full of strange hallucinogens and some poisonous plants. They also found some strange stairs that led back up a layer to the hedge maze. (50 xp)
- Continuing deeper to level 2, they found a large life size chess board, with some sentient chess pieces arguing with each other. They carefully bypassed them to leave them to their business. (50 xp)
- The next layer contained a large rose garden, and the party was attacked by bees that rusted their armor and weapons. The bees were defeated through effective combination of a blackfire bomb and a very tanky dwarf. (50 xp)
- Baral decided to eat the rose in the center of the room, giving him strange black vinelike tattoos (50 xp)
- The next layer gave way to a cemetery, full of graves to dig up and spooky scary skeletons. The skeletons were a bit miffed that people would try to dig up their graves, and ended up agreeing to disagree with the party. A few of the other graves contained sweet loot (50 xp)
- Continuing deeper, the next layer had more cemetery, but upside down across a massive chasm, the land twsiting around like a mobius strip. Most of the party made it across safely until a massive carp-headed crocodile came flying in on bat wings to terrorize the party (50 xp)
- The party made quick work of the hybrid-beast, but not before it seriously injured Branka with it's weird carp mouth (50 xp)
- They decided to continue on, finding a massive pit of molten metal in the next layer, surrounded by snow and ice. Taking the time to warm themselves up, Baral put together another helping of stew to get Branka back on her feet. (50 xp)
- With renewed vigor, they pressed on to layer 7, a room with a handful of hothouses in it. One of them had more valuable skeletons, and another was full of empty gold birdcages. Naturally, the party looted all of it except for the one with green slime. (50 xp)
- The rest of the time was spent making it back along the way they came, leaving through the door and back to the real world. (50 xp)
Total: 650 xp Misc:
- Pundemonium (50 xp)
- Dramatic Battle bonus (50 xp)
- Kill it with Fire bonus (50 xp)
- Monster Infighting bonus (50 xp)
Total: 200 xp


Grand Total: 14981 Party Roles and individual exp: Irene - Caller, Remembremancer (200 xp) Rory - Guard, Tracker, PROVIDER, Cookiemancer, Chaffeur (900 xp) Logan - Quartermaster, Caller (200 xp)
Alex W - Mapper, Quartermaster (200 xp)
Alex E - Sam B. - Treasurer (100 xp)

Near death experience - Sam (100 xp) Backstory bonus - Logan (100 xp)

Death Toll and injuries: - Rat, still missing an arm


EXP TOTALS: Siobhan/Alex E., Level 3 Specialist: 4412 (Level up at 6000) DING! Level Up! | +1d6 hp! | +2 skill points! RAT/Kal, Level 4 Ratman: 10843 (Level up at 12000)
Logan/Uriel, Level 3 Magic-user: 7870 (Level up at 9000)
Key/Alex W., Level 3 Specialist: 4130 (Level up at 6000) DING! Level Up! | +1d6 hp! | +2 skill points!
Rory/Baral, Level 4 Dwarf: 10340 (Level up at 17600)
DING! Level Up! | +1d10 hp! | Saves increase! | We'll talk about lorebond stuff.
Irene/Rowan, Level 4 Fighter: 13700 (Level up at 16000)
Sam B/Branka, Level 2 Muscle Wizard: 2910 (Level up at 2250) DING! Level Up! | +1d4 hp! | Gain a new spell at random! | +1 spell per day!


Absent/retired:
— The Voice, Level 2 Specialist: 1879 (level up at 3000) (somewhere back in Europe)
Sam P/Joshua, Level 2 Cleric: 3151 (Level up at 3500) Balric/Augusto, Level 1 Magic-user: 826 (Level up at 2250) Goblin/?? (Sorry I didn't get your name), Level 1 Goblin: 163 (Level up at 2000) Dan/Kaulder, Level 1 Barbarian: 719 (Level up at 2000) Sean/Oswald, Level 2 Specialist: 1531 (Level up at 3000) Dancin/Tarrus, Level 1 Muscle wizard: 315 (Level up at 2250) DEAD: - Sam P/Gunther, level 1 Halfling: 0 xp - Alex/Zed, Level 3 Elf: 6533 (Level up at 12000)
- Ulfric/Alex W., Level 2 Barbarian: 3807 (Level up at 4000)