Monday, November 26, 2018

Blood Mage Class

Disclaimer, this whole thing doesn't really work quite so well if you aren't using James' Death and Dismemberment rules. It requires at least the Death Spiral and So Much Blood sections of the system to work properly, but here's the important parts for this class:
  • Each Bleed Token is a type of Death Token that deals you a point of damage at the end of your turn unless you Stay Down and take no actions.
  • When at 0 HP, damage that would reduce you to below 0 HP instead causes you to roll all of your accrued Death Tokens (d6s), add the damage you took past 0 HP to the total, and compare that to his death and dismemberment table.
The whole system is really intricate and complicated, but plays well at the table once you get the hang of it. However the only class that really did anything with it was the Barbarian. I felt like it could be used for more though, so I made another class that is built to play with the system in neat ways. Without further ado, The Blood Mage.

(To my players, this is not playable yet, but if you want to playtest it, shoot me a message)
Blood mage by weremoon
Link to Artist


The Blood Mage

Base Class: HD, Saves and XP track of the Magic-User
Hemophiliac: Bleed dice take twice as much healing to remove from a Blood Mage.
Bleeder: Blood Mages cannot cast any spells that directly recover hit points.
Blood Magic: Blood Mages do not have spell slots, instead using their blood as a conduit for magic. Rather than preparing spells, they can cast any spell they know by gaining a number of bleed dice equal to the spell's level.
Blood Magic (Levelless): (For systems with scaling 1st level spells) This instead allows the Blood Mage to take a number of Bleed Dice equal to the level they want to cast the spell at, up to their own level.

Still a wizard: Blood Mages cannot double up on spells and may flip reversible spells upon casting. They spend the same amount of time on research and transcription as a normal wizard.


Hemophiliac is here to give the class a bit of a drawback to being able to potentially cast a lot of spells. Blood naturally flows out of them, and it can be difficult to keep it in.

Bleeder is another safeguard to keep Blood Mages from being able to infinitely cast spells. I might change this to make healing spells not work on them so they need food, but food heals so well in my game already that I don't think I'll need to.

Blood Magic I think still needs some sort of balancing, but that stems from how I'm still in the middle of flip-flopping between levelless and traditional spells in my system. Should be fixed if I rewrite the spell list, but it'll take a while.

Still a Wizard keeps this as an alternate wizard like muscle wizards or necromancers.


Tuesday, November 13, 2018

Session 21: "Magic runes, laddie!"

Image result for magic runes laddie









Session 21: "Magic runes, laddie!"
Campaign Date: November 30th, 1631 Date: November 8th Moon Phase: Full Moon
New Characters: - None
Enemies defeated:
- 12 Dwarven sentinels (1200)
- 1 Paradox Angel (750

Total: 1950 xp
Treasure and equipment:
- Golden pick and Hammer (2500 sp)
- 7 red gems (50 * 7 = 350 sp)
- Zeno's Arrows

Total: 2850 xp Exploration:
- First party to enter the Hammers of the God (100 xp)
- First party to enter the Rune Dungeon (100 xp)
- 6 dungeon rooms explored (120 xp)
- Secret door found (50 xp)
Total: 370 xp

Events:

- After entering the mountain pass, the party decided to set up camp. The night was fairly uneventful, but in the morning Baral spotted the entrance to an old Dwarf hold. (50 xp)
- The party made their way up the mountain and discovered a massive ancient door covered in ancient dwarven. The party seemed unfazed by the warnings, and entered the dungeon. (50 xp)
- Making their way down a corridor, the party encounter a coatroom with some ancient clothing (that they quickly tried on/looted), and plenty of weapons and armor. (50 xp)
- Around the corner, they encountered a massive vaulted room. Strange purple mist covered the floor up to knee height, preserving a massacre of dwarven corpses underneath it. (50 xp)
- Baral began to make his way around the walls of the room, examining the massive murals carved into the rock. One depicted a feast between many of the ancient races of the world, and another depicted the progression of the Dwarven race throughout time. (50 xp)
- Partway through, Baral was attacked by four undead dwarves, but they were quickly defeated with the proxy chain acquired earlier. (50 xp)
- Making their way to the north wall of the room, the party discovered an altar at the north wall, with a set of golden mining tools on it. Baral's amulet detected some sort of secret door, but it took the party some fiddling to get it open. (50 xp)
- Heading through the secret door, they passed through a room with fountains in it before descending a grand staircase to an underground cavern. Baral's darkvision revealed the bases of strange towers just past the torchlight (50 xp)
- The party continues into the strange cavern, and Baral decides to climb a tower. Upon reaching the top, he discovers that it is a massive crane, and is attacked by another undead dwarf. Thinking quickly, he throws the dwarf of the edge (50 xp)
- Reeling in the cable, Baral pulled a massive metal cylinder from out of the underground lake (50 xp)
- Rowan decided to climb another crane while Baral went to investigate the thing he had pulled up. Rowan's experience was fairly similar, throwing the dwarf off the edge, and she managed to discover another big metal cylinder. (50 xp)
- Meanwhile, Baral had managed to get the submarine open. Inside was the remains of a handful of dwarves, and a cloud of disgusting mold spores. This was quickly solved with fire, in the true dwarven way. (50 xp)
- The party checked out the other submarine, and were attacked by more undead dwarves. Killing them quickly, they secured the submarine. (50 xp)
- Using Rat's rats, they had the crane lower the submarine into the water, and they strapped in for a dangerous trip into the whirlpool. (50 xp)
- After what seemed like hours in the dark, they finally made it into the lower cavern. Swimming the submarine to shore, they found 7 dwarven statues with ominous writing and red gems in their foreheads. (50 xp)
- Key looted the gems quickly (50 xp)
- The party continued south, following some directions from a book Baral had picked up in Psathyrella's library. Finding a caved-in corridor, they dug it out, and found stairs leading down to... (50 xp)
- THE RUNE DUNGEON (50 xp)
- Descending the stairs, rune magic flicked on, and Baral's forehead glowed with light, a rune appearing on his forehead. The first room they entered after the stairs was a simple room lit by Make Light runes on the ceiling. (50 xp)
- However, before they could continue further, Key remembered how much of a paradox it would be that they couldn't use rune magic in the future even though they're just completing this dungeon now, and was interrupted mid-thought by a clarion of deafening trumpets and voices and swords upon shields (50 xp)
- In a flash of brilliant fire, a paradox angel appeared, accusing the party of violating universal law. Their paradoxical existence must be cleansed in the holy fire of God. (50 xp)
- The party killed the angel after a few rounds of combat with a Rail Lens shot to the rings, and looted its ???corpse??? of some weird magic arrows (50 xp)

Total: 1150 xp Misc:
- AAAAAAAAAAaaaaaaaaaa bonus (50 xp)
- Enmity Inciter bonus (50 xp)
- I Immediately Regret this Decision bonus (50 xp)
- Why Did You Say That bonus (50 xp)

Total: 200 xp



Grand Total: 3670 xp Party Roles and individual exp: Irene - Remembremancer, Caller (200 xp)
Alex W - Mapper (100 xp)
Kal - Treasurer, Quartermaster, Cookiemancer (300 xp)
Rory - Tracker, Guard, Cookiemancer x2, Chaffeur (500 xp)

Death Toll and injuries: - Rat, still missing an arm

Investments and Business Ventures:
- Uriel: Travelling to Loegria (8/21 days complete)
- Baral: 2950sp in bank
- RAT: 1600sp, 5cp in bank


EXP TOTALS: RAT/Kal, Level 5 Ratman: 18451 (Level up at 24000)
Key/Alex W., Level 4 Specialist: 10338 (Level up at 12000)
Rory/Baral, Level 4 Dwarf: 16428 (Level up at 17600)
Irene/Rowan, Level 5 Fighter: 18554 (Level up at 32000)

On Leave: Logan/Uriel, Level 4 Magic-user: 11387 (Level up at 18000)
Absent/retired: Logan/Fulgrenth, Level 1 Barbarian: 1954 (Level up at 2000)
— The Voice, Level 2 Specialist: 1879 (level up at 3000) (somewhere in Austria)
Sam B/Branka, Level 2 Muscle Wizard: 6427 (Level up at 9000)
Siobhan/Alex E., Level 3 Specialist: 4412 (Level up at 6000)
Sam P/Joshua, Level 2 Cleric: 3151 (Level up at 3500) Balric/Augusto, Level 1 Magic-user: 826 (Level up at 2250) Goblin/?? (Sorry I didn't get your name), Level 1 Goblin: 163 (Level up at 2000) Dan/Kaulder, Level 1 Barbarian: 719 (Level up at 2000) Sean/Oswald, Level 2 Specialist: 1531 (Level up at 3000) Dancin/Tarrus, Level 1 Muscle wizard: 315 (Level up at 2250) DEAD:
- Logan/Raven-Daylight-Confident-Prophesy, Level 1 Goblin: 410 (Level up at 2000)
--- Easter-Happy-Identity-Citizen, Level 0 Goblin: 110 (Level up at 1000)
- Sam P/Gunther, level 1 Halfling: 0 xp - Alex/Zed, Level 3 Elf: 6533 (Level up at 12000)
- Ulfric/Alex W., Level 2 Barbarian: 3807 (Level up at 4000)

Thursday, November 8, 2018

Session 20: Buy something will ya!

Image result for beedle zelda art
Session 20: Buy something will ya! Campaign Date: November 29th, 1631 Date: November 1st Moon Phase: Waxing Gibbous
New Characters: - Fulgrenth Tavard, Scholarly Barbarian
Enemies defeated:
- 11 Troglodytes (275 xp)
- 10 Lizardmen (250 xp)

Total: 525 xp
Treasure and equipment:
- Salt
- Proxy Chain
- Trick Coin
- Weird moss
- Net
- 16 sp in weird trinkets
- 2 sp, 16 cp
Total: 52 xp Exploration:
- 72 miles travelled (240 xp)
- Wandering monsters rolled (100 xp)
Total: 340 xp




Events:
- Beginning in Moondin, the party spends one day searching for The Voice. Unfortunately, it became soon apparent that she had left for Austria to find family there and had taken a coach down the other day. (50 xp)
- Rat tried to sell some items without much success, and Key sold a decent chunk of the weird alabaster bones from Ynn. Baral and Rat opened up savings accounts and the party headed into The Black Marsh (50 xp)
- While the rest of the party was out selling things, Raven-Daylight-Confident-Prophesy decided to get into the gladiator business. He failed his interview, dying gruesomely within seconds in the ring. (50 xp)
- A short funeral was held, and his body was turned into wine (50 xp)

The Black Marsh

- Making their way onto the causeway through the swamp, the first day was relatively uneventful, and the party made camp by a small geyser. (50 xp)
- During the night, a lone troglodyte attempted to ambush them but was quickly noticed by rats. (50 xp)
- Baral skewered the trog, and turned it into a surprisingly tasty trog stew (50 xp)
- Continuing south, the party found a river that the causeway had collapsed into (50 xp)
- Across the river they heard an approaching traveling salesman, his massive backpack overloaded with trinkets and gear (50 xp)
- The man introduced himself as Gifflewim, a pair of elven ears making his lineage apparent through the strange bandages. He offered to sell the party a variety of random trinkets in exchange for trinkets they carried (50 xp)
- Offloading a bunch of junk, everyone got a few useful trinkets (50 xp)
- A day's travel later, the party was surrounded by lizardmen, but fought them off with only one casualty. (50 xp)
- The other goblin perished in the fight, and Key had almost died, but the party was joined by a barbarian the lizards had been holding captive. (50 xp)
- Travelling for one more day, they were ambushed by troglodytes again, which Baral dealt with quickly with an earth-oil bomb (50 xp)
- After cooking a few up for a meal, the party travelled for another day before arriving at the base of a mountain pass (50 xp)

Total: 750 xp Misc:
- Kill it with fire bonus (50 xp)
- Pundemonium bonus (50 xp)
- Tactical fighting bonus (50 xp)

Total: 150 xp


Grand Total: 1817 xp Party Roles and individual exp: Logan - Remembremancer, Caller, Guard, (300 xp)
Alex W - Mapper, Tracker (200 xp)
Kal - Treasurer, Quartermaster (200 xp)
Rory - Tracker, Guard (200 xp)

Logan - Lonely Death bonus (500 xp to next character!)
Logan - Amusing Death bonus (200 xp to next character!) Alex W. - Near-death experience bonus (100 xp) Clerical Error: Everybody gets 500xp

Death Toll and injuries: - Rat, still missing an arm

Investments and Business Ventures:
- Uriel: Travelling to Loegria (7/21 days complete)
- Baral: 2950sp in bank
- RAT: 1600sp, 5cp in bank


EXP TOTALS: Logan/Fulgrenth, Level 1 Barbarian: 1954 (Level up at 2000) RAT/Kal, Level 5 Ratman: 17234 (Level up at 24000)
Key/Alex W., Level 4 Specialist: 9321 (Level up at 12000)
Rory/Baral, Level 4 Dwarf: 15011 (Level up at 17600)
On Leave: Logan/Uriel, Level 4 Magic-user: 11387 (Level up at 18000)
Absent/retired:
— The Voice, Level 2 Specialist: 1879 (level up at 3000) (somewhere in Austria)

Irene/Rowan, Level 5 Fighter: 17637 (Level up at 32000)
Sam B/Branka, Level 2 Muscle Wizard: 6427 (Level up at 9000)
Siobhan/Alex E., Level 3 Specialist: 4412 (Level up at 6000)
Sam P/Joshua, Level 2 Cleric: 3151 (Level up at 3500) Balric/Augusto, Level 1 Magic-user: 826 (Level up at 2250) Goblin/?? (Sorry I didn't get your name), Level 1 Goblin: 163 (Level up at 2000) Dan/Kaulder, Level 1 Barbarian: 719 (Level up at 2000) Sean/Oswald, Level 2 Specialist: 1531 (Level up at 3000) Dancin/Tarrus, Level 1 Muscle wizard: 315 (Level up at 2250) DEAD:
- Logan/Raven-Daylight-Confident-Prophesy, Level 1 Goblin: 410 (Level up at 2000)
--- Easter-Happy-Identity-Citizen, Level 0 Goblin: 110 (Level up at 1000)
- Sam P/Gunther, level 1 Halfling: 0 xp - Alex/Zed, Level 3 Elf: 6533 (Level up at 12000)
- Ulfric/Alex W., Level 2 Barbarian: 3807 (Level up at 4000)