Sunday, December 30, 2018

Session 24: Health packs and Ammo

Session 24: Health packs and Ammo
Image result for health packs and ammo boss meme
Campaign Date: December 3rd, 1631
Date: December 13th
Moon Phase: Waning Gibbous

New Characters:
- None

Enemies Defeated:
- 5 Wave elementals (100 xp)
- 4 Fire elementals (80 xp)
- 12 clay dudes (120 xp)
- clay mage (20 xp)
- Crystal Golems (80 xp)

Total: 400 xp

Treasure and Equipment:
- 3 Amethysts (300 xp)
- Big Ruby (500 xp)
- 8007 sp (In dungeon still. From session 23)
- Box of cigarettes
- Runic kitchenware

Total: Pending (8307) xp

- 18 rooms explored (360 xp)
- Secret door found (50 xp)
Total: 410 xp

- Beginning in the rune dungeon, party members tested out some new rune combinations for a while before delving deeper (50 xp)
- Rowan's shield was ornamented with some useful rune combinations for combat later (50 xp)
- Chitter created an enlarging rune to enhance combat potential (50 xp)
- The party wandered into a room with a broken mosaic design destroyed by the same machine that cut a path through the previous room. (50 xp)
- Continuing to the next room, they found a pool built into the next room, inhabited by some wave elementals. In the bottom of the pool was a disc with a change mass rune on it, which when powered sucked all the water out of the pool, taking the elementals with it (50 xp)
- The next room contained some chests with loot, but not much else. Going the other direction they found a kitchen with some fancy runic kitchenware. (50 xp)
- Both rooms were looted, and the party continued upwards to a room split in half by a large chasm, with space provided for drawing runes and fire elementals on the other side. (50 xp)
- While the fire elementals were dispatched with an ice rune, the chasm was crossed with a huge rock beam rune (50 xp)
- Continuing out of the room with the chasm, the party entered the first door on their left and were confronted with four classic adventuring classes as statues, frozen in fear at the massive ruby on a pedestal in the middle of the room. (50 xp)
- Understandably wary, the party checked the room carefully for traps, and found only fake traps that sounded dangerous but didn't do anything. They left with the ruby suffering no injuries. (50 xp)
- The next left contained a room with very deep pits. In reality, the two acted as portals, and were fiddled with for a while using a zeno's arrow. (50 xp)
- The last door in the hallway opened onto a room full of weird skeleton spawners, and a light system to disable them using a repel light rune.  (50 xp)
- After bypassing the room easily, Baral spotted a secret door at the end of the next hallway, and found a lab full of mysterious potions behind it. (50 xp)
- The hallway went around another corner and opened onto a massive open room. In the center of the room, clay homunculi chanted and prayed to a massive hulking clay figure bathing in the center of the room. (50 xp)
- These clay minions were made short work of with a combination of take water and make heat runes. The big guy exploded into clay everywhere. (50 xp)
- A door to the left contained some more clay minions which were easily dealt with, and a trapdoor in the bottom of the room led to a large central room. The floor contained a floating platform blocked by three layers of shields, and a platform that could fire lasers at the shields. (50 xp)
- The party got rid of a couple layers of shields, but realized that they needed more than the laser platform. (50 xp)
- Exploring the surrounding rooms, the party found some more lasers, with various associated puzzles to aim them at the shields, and unlocked the way down to what looked like a huge arena. (50 xp)
- Checking out the last room, the party found an obvious start to the boss fight below, with a safe place to rest containing soft beds and cleaning runes. (50 xp)
- All that was left was to rest up, shatter the crystal below, and return rune magic to the world above (50 xp)

Total: 1100 xp

- Breach and Clear bonus (50 xp)
- Dramatic Battle bonus (50 xp)
- Next to Godliness bonus (50 xp)
- Puzzlemaster bonus (50 xp)
- Trapsetter bonus (50 xp)
- Tactical Fighting bonus (50 xp)

Total: 300 xp

Grand Total: 2210 xp

Party Roles and individual exp:
Alex W - Guard, Tracker, Mapper (300 xp)
Kal -  Cookiemancer, Treasurer (200 xp)
Logan - Caller, Treasurer, Guard (300 xp)
Rory - Super Cookiemancer, Chaffeur (I think?) (300 xp)
Irene - Caller, Remembremancer, Quartermaster (300 xp)

Death Toll and Injuries:

Investments and Business Ventures:
- Uriel: Travelling to Loegria (11/63 days complete)
- Baral: 2950sp in bank
- RAT: 1600sp, 5cp in bank

Kal/Rionach, Level 2 Necromancer: 3495 (Level up at 4500)
Logan/Chitter, Level 3 Ratman: 3298 (Level up at 6000) Got Leveled up already
Alex W./Kaoru, Level 2 Elf: 3345 (Level up at 6000) Got Leveled up already
Rory/Baral, Level 5 Dwarf: 18730 (Level up at 35200)
Irene/Rowan, Level 5 Fighter: 20656 (Level up at 32000)

On Leave:
Logan/Uriel, Level 4 Magic-user: 11387 (Level up at 18000)

— The Voice, Level 2 Specialist: 1879 (level up at 3000) (somewhere in Austria)
Sam B/Branka, Level 2 Muscle Wizard: 6427 (Level up at 9000)
Siobhan/Alex E., Level 3 Specialist: 4412 (Level up at 6000)
Sam P/Joshua, Level 2 Cleric: 3151 (Level up at 3500)
Balric/Augusto, Level 1 Magic-user: 826 (Level up at 2250)
Goblin/?? (Sorry I didn't get your name), Level 1 Goblin: 163 (Level up at 2000)
Dan/Kaulder, Level 1 Barbarian: 719 (Level up at 2000)
Sean/Oswald, Level 2 Specialist: 1531 (Level up at 3000)
Dancin/Tarrus, Level 1 Muscle wizard: 315 (Level up at 2250)

The halls of the Dead:- Key/Alex W., Level 4 Specialist: 10338 (Level up at 12000)
- Logan/Fulgrenth, Level 1 Barbarian: 1954 (Level up at 2000)
- RAT/Kal, Level 5 Ratman: 18451 (Level up at 24000)
- Logan/Raven-Daylight-Confident-Prophesy, Level 1 Goblin: 410 (Level up at 2000)
--- Easter-Happy-Identity-Citizen, Level 0 Goblin: 110 (Level up at 1000)
- Sam P/Gunther, level 1 Halfling: 0 xp
- Alex/Zed, Level 3 Elf: 6533 (Level up at 12000)
- Ulfric/Alex W., Level 2 Barbarian: 3807 (Level up at 4000)

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